Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 469 days ago
3 / 8 / 1
K / D / A
33.3%
Kill participation
483.1
Damage / min
11,068g
399.8 gold / min
21
10 placed · 1 cleared
209
7.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatryan gosling fan#5442
Illaoi · Top
0 / 10 / 1
8.3% KP
14,242
17.7% share
8,263g
173 CS · 6.2/m
NAgurin#EU1
Jarvan IV · Jungle
3 / 8 / 1
33.3% KP
13,374
16.6% share
11,068g
209 CS · 7.5/m
Arowe#NA1
Ryze · Mid
1 / 8 / 5
50% KP
21,067
26.1% share
8,888g
187 CS · 6.8/m
kenys#NA1
Tristana · ADC
7 / 4 / 2
75% KP
22,984
28.5% share
13,704g
217 CS · 7.8/m
ng việt nhạc mỹ#TOP
Lulu · Support
1 / 9 / 9
83.3% KP
8,917
11.1% share
7,298g
32 CS · 1.2/m
Red side
VictoryScooterguy69#0001
Ornn · Top
2 / 1 / 23
64.1% KP
17,267
17.3% share
11,692g
156 CS · 5.6/m
Cougar#6456
Kayn · Jungle
9 / 1 / 15
61.5% KP
22,252
22.3% share
12,863g
200 CS · 7.2/m
damned#King
Ekko · Mid
10 / 4 / 10
51.3% KP
20,265
20.3% share
12,350g
191 CS · 6.9/m
bcuzurworthit#bcuz
Miss Fortune · ADC
12 / 4 / 8
51.3% KP
20,100
20.2% share
14,558g
224 CS · 8.1/m
prettyboyice#859
Bard · Support
6 / 2 / 19
64.1% KP
19,700
19.8% share
10,081g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
