Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 469 days ago
8 / 8 / 11
K / D / A
90.5%
Kill participation
931
Damage / min
14,736g
483.4 gold / min
21
3 placed · 1 cleared
233
7.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopablo#2003
Sion · Top
1 / 5 / 9
27.8% KP
31,710
22.1% share
12,592g
244 CS · 8/m
Cupic#Hwei
Morgana · Jungle
7 / 4 / 19
72.2% KP
32,681
22.8% share
13,466g
198 CS · 6.5/m
Likable#NA1
Akshan · Mid
16 / 3 / 10
72.2% KP
41,081
28.6% share
17,212g
229 CS · 7.5/m
machine#obv
Corki · ADC
12 / 4 / 8
55.6% KP
34,218
23.8% share
17,139g
274 CS · 9/m
AdmirablePotato#6318
Janna · Support
0 / 5 / 22
61.1% KP
3,893
2.7% share
8,484g
28 CS · 0.9/m
Red side
DefeatDawn and Firefly#Nbuna
Dr. Mundo · Top
5 / 3 / 5
47.6% KP
31,674
31.9% share
11,610g
237 CS · 7.8/m
NAgurin#EU1
Jarvan IV · Jungle
8 / 8 / 11
90.5% KP
28,379
28.6% share
14,736g
233 CS · 7.6/m
JustAChillZilean#ZIl
Zilean · Mid
1 / 8 / 10
52.4% KP
9,769
9.8% share
9,351g
179 CS · 5.9/m
카리나#0005
Sivir · ADC
6 / 8 / 3
42.9% KP
21,978
22.1% share
12,645g
265 CS · 8.7/m
BEST POUTlNE QC#NA1
Rell · Support
1 / 9 / 16
81% KP
7,483
7.5% share
7,543g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
