Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Trundle
Defeat
Ranked Solo/Duo · 469 days ago
3 / 5 / 9
K / D / A
57.1%
Kill participation
711.4
Damage / min
11,734g
391.1 gold / min
41
16 placed · 4 cleared
216
7.2 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmarissahon#uwu
Aatrox · Top
2 / 5 / 3
23.8% KP
13,944
12.9% share
11,072g
224 CS · 7.5/m
NAgurin#EU1
Trundle · Jungle
3 / 5 / 9
57.1% KP
21,341
19.8% share
11,734g
216 CS · 7.2/m
Ivan#Vlad
Vladimir · Mid
11 / 6 / 6
81% KP
37,310
34.6% share
13,928g
205 CS · 6.8/m
twinkerbelle#NA1
Sivir · ADC
1 / 6 / 4
23.8% KP
20,984
19.4% share
11,651g
244 CS · 8.1/m
Kriffi#NA1
Bard · Support
4 / 4 / 13
81% KP
14,334
13.3% share
9,575g
30 CS · 1/m
Red side
VictoryKumo9#NA1
Riven · Top
4 / 4 / 11
57.7% KP
32,277
24.9% share
13,713g
234 CS · 7.8/m
The Punisher#best
Nocturne · Jungle
3 / 4 / 8
42.3% KP
16,994
13.1% share
12,500g
249 CS · 8.3/m
Skitz Complex#NA1
Sylas · Mid
6 / 8 / 13
73.1% KP
31,307
24.1% share
12,294g
211 CS · 7/m
UgungtonHueloniv#8772
Jinx · ADC
8 / 3 / 10
69.2% KP
37,937
29.3% share
15,495g
267 CS · 8.9/m
Clouds of Fire#NA1
Lulu · Support
5 / 2 / 13
69.2% KP
11,134
8.6% share
10,209g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
