Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 468 days ago
5 / 10 / 14
K / D / A
73.1%
Kill participation
842.2
Damage / min
18,449g
442.4 gold / min
45
15 placed · 4 cleared
322
7.7 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPLANE101#TTV
Jax · Top
2 / 3 / 6
30.8% KP
20,274
13% share
18,740g
369 CS · 8.8/m
NAgurin#EU1
Nocturne · Jungle
5 / 10 / 14
73.1% KP
35,119
22.5% share
18,449g
322 CS · 7.7/m
Anna Kim#NA3
Ahri · Mid
9 / 9 / 16
96.2% KP
42,544
27.3% share
17,507g
286 CS · 6.9/m
DoubleSquare#NA1
Mel · ADC
10 / 7 / 7
65.4% KP
34,460
22.1% share
18,058g
299 CS · 7.2/m
BoostedDonkey#NA1
Senna · Support
0 / 9 / 17
65.4% KP
23,476
15.1% share
10,785g
47 CS · 1.1/m
Red side
VictoryKumo9#NA1
Sion · Top
4 / 1 / 15
50% KP
35,280
23.2% share
19,483g
358 CS · 8.6/m
Nikkone#NA1
Fiddlesticks · Jungle
9 / 6 / 13
57.9% KP
32,483
21.4% share
14,969g
196 CS · 4.7/m
已读乱回#jixi
Irelia · Mid
14 / 13 / 7
55.3% KP
35,369
23.3% share
18,651g
278 CS · 6.7/m
WeiJiaLe#NA1
Sivir · ADC
9 / 4 / 15
63.2% KP
36,198
23.8% share
21,427g
411 CS · 9.9/m
Saint Ghoul#RTD
Thresh · Support
2 / 2 / 23
65.8% KP
12,509
8.2% share
11,245g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
