Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 468 days ago
9 / 2 / 11
K / D / A
74.1%
Kill participation
790.3
Damage / min
14,356g
529.7 gold / min
30
1 placed · 8 cleared
205
7.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKumo9#NA1
Renekton · Top
6 / 5 / 3
33.3% KP
16,858
20.1% share
11,638g
218 CS · 8/m
NAgurin#EU1
Elise · Jungle
9 / 2 / 11
74.1% KP
21,418
25.6% share
14,356g
205 CS · 7.6/m
Yixixixihahahaha#8888
Vladimir · Mid
4 / 3 / 11
55.6% KP
16,220
19.4% share
11,134g
180 CS · 6.6/m
Renascitur#666M
Aphelios · ADC
8 / 3 / 7
55.6% KP
25,512
30.5% share
14,112g
236 CS · 8.7/m
Clareetz#0002
Janna · Support
0 / 4 / 15
55.6% KP
3,705
4.4% share
8,285g
36 CS · 1.3/m
Red side
Defeat抖音薇信tonytoppwd#pwdd
Jax · Top
1 / 4 / 3
23.5% KP
13,481
17.2% share
9,817g
190 CS · 7/m
Pentaless#NA1
Nunu & Willump · Jungle
3 / 4 / 5
47.1% KP
11,575
14.8% share
9,824g
188 CS · 6.9/m
Palafoxy#CHOMP
Irelia · Mid
3 / 9 / 3
35.3% KP
21,836
27.9% share
10,771g
201 CS · 7.4/m
Meng God#无需多言
Sivir · ADC
6 / 5 / 0
35.3% KP
18,496
23.6% share
11,732g
241 CS · 8.9/m
也许有一天#我是说也许
Pantheon · Support
4 / 5 / 5
52.9% KP
12,970
16.6% share
7,568g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
