Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 467 days ago
1 / 6 / 2
K / D / A
27.3%
Kill participation
363.5
Damage / min
9,072g
333.7 gold / min
18
7 placed · 4 cleared
202
7.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGiraffe Hugs#NA1
Fiora · Top
3 / 4 / 6
31% KP
22,737
22.8% share
13,114g
202 CS · 7.4/m
Seattle#sea
Poppy · Jungle
4 / 2 / 12
55.2% KP
12,098
12.1% share
11,844g
195 CS · 7.2/m
woodeng#0208
Aurora · Mid
13 / 2 / 7
69% KP
35,824
35.9% share
14,900g
224 CS · 8.2/m
Daption#TwTv
Jhin · ADC
4 / 0 / 11
51.7% KP
16,526
16.6% share
13,951g
266 CS · 9.8/m
caomeieeer#NA1
Ambessa · Support
5 / 3 / 7
41.4% KP
12,525
12.6% share
9,342g
42 CS · 1.5/m
Red side
DefeatCitadel Bradley#0002
Aatrox · Top
3 / 8 / 3
54.5% KP
18,660
24.9% share
8,884g
174 CS · 6.4/m
NAgurin#EU1
Jarvan IV · Jungle
1 / 6 / 2
27.3% KP
9,880
13.2% share
9,072g
202 CS · 7.4/m
Trisend#NA1
Ryze · Mid
4 / 8 / 1
45.5% KP
22,644
30.2% share
10,330g
208 CS · 7.7/m
HighItsAdam#NA1
Xerath · ADC
2 / 3 / 2
36.4% KP
16,959
22.6% share
10,942g
246 CS · 9/m
duoking1#Talia
Nautilus · Support
1 / 5 / 5
54.5% KP
6,733
9% share
6,124g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
