Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 467 days ago
6 / 5 / 16
K / D / A
62.9%
Kill participation
913.1
Damage / min
13,386g
447.7 gold / min
40
15 placed · 8 cleared
238
8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKumo9#NA1
Riven · Top
2 / 7 / 6
29.6% KP
18,596
15.3% share
11,056g
248 CS · 8.3/m
subversion#zzz
Pantheon · Jungle
10 / 7 / 7
63% KP
24,134
19.9% share
13,767g
174 CS · 5.8/m
GJONES#123
Azir · Mid
9 / 6 / 7
59.3% KP
45,714
37.7% share
14,654g
236 CS · 7.9/m
fame and glory#known
Draven · ADC
4 / 11 / 6
37% KP
20,184
16.7% share
11,450g
196 CS · 6.6/m
AdmirablePotato#6318
Fiddlesticks · Support
2 / 4 / 16
66.7% KP
12,595
10.4% share
8,850g
18 CS · 0.6/m
Red side
VictoryAizo#Happy
Maokai · Top
3 / 4 / 16
54.3% KP
24,594
20.6% share
12,426g
238 CS · 8/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 5 / 16
62.9% KP
27,303
22.8% share
13,386g
238 CS · 8/m
SexyHugoBabyKing#两级反转
Ekko · Mid
6 / 6 / 10
45.7% KP
20,481
17.1% share
14,820g
247 CS · 8.3/m
samekosaba#ÒωÓ
Twitch · ADC
19 / 6 / 5
68.6% KP
36,361
30.4% share
16,739g
196 CS · 6.6/m
marco#LAN1
Thresh · Support
1 / 6 / 20
60% KP
10,922
9.1% share
8,639g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
