Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 466 days ago
6 / 6 / 3
K / D / A
50%
Kill participation
518.5
Damage / min
11,111g
438.9 gold / min
21
4 placed · 5 cleared
188
7.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFUE Lamine Jamal#FUEGO
Jayce · Top
6 / 6 / 2
44.4% KP
24,618
26.7% share
12,048g
253 CS · 10/m
NAgurin#EU1
Elise · Jungle
6 / 6 / 3
50% KP
13,127
14.2% share
11,111g
188 CS · 7.4/m
See No Evil#APA
Corki · Mid
0 / 8 / 2
11.1% KP
18,744
20.3% share
8,345g
197 CS · 7.8/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Aphelios · ADC
1 / 7 / 4
27.8% KP
15,685
17% share
8,398g
189 CS · 7.5/m
woodeng#0208
Hwei · Support
5 / 7 / 3
44.4% KP
19,986
21.7% share
8,419g
50 CS · 2/m
Red side
Victory抖音薇信tonytoppwd#pwdd
Yorick · Top
4 / 7 / 0
11.8% KP
15,987
19.5% share
9,122g
184 CS · 7.3/m
SexyHugoBabyKing#两级反转
Wukong · Jungle
10 / 3 / 7
50% KP
15,188
18.5% share
11,774g
160 CS · 6.3/m
tree frog#100
Aurora · Mid
12 / 3 / 5
50% KP
26,054
31.7% share
13,431g
218 CS · 8.6/m
Kai#Saens
Jhin · ADC
6 / 1 / 10
47.1% KP
16,569
20.2% share
11,760g
214 CS · 8.5/m
marco#LAN1
Thresh · Support
2 / 4 / 16
52.9% KP
8,365
10.2% share
7,614g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
