Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 465 days ago
7 / 6 / 10
K / D / A
51.5%
Kill participation
923.9
Damage / min
21,288g
539.4 gold / min
52
6 placed · 11 cleared
322
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryedamamelover69#NA1
Urgot · Top
8 / 4 / 11
45.2% KP
25,332
16.7% share
18,484g
319 CS · 8.1/m
ASTROBOY99#NA1
Viego · Jungle
20 / 3 / 8
66.7% KP
47,428
31.2% share
22,325g
258 CS · 6.5/m
KatEvolved#666
Azir · Mid
3 / 7 / 13
38.1% KP
42,440
27.9% share
17,057g
321 CS · 8.1/m
Rascal500#NA1
Lucian · ADC
8 / 11 / 17
59.5% KP
26,447
17.4% share
15,312g
226 CS · 5.7/m
YoojungHukiriLee#NA1
Braum · Support
3 / 8 / 24
64.3% KP
10,251
6.7% share
11,757g
28 CS · 0.7/m
Red side
DefeatFruityNat#MEOW
Darius · Top
4 / 9 / 3
21.2% KP
16,910
11.5% share
13,980g
281 CS · 7.1/m
NAgurin#EU1
Elise · Jungle
7 / 6 / 10
51.5% KP
36,465
24.8% share
21,288g
322 CS · 8.2/m
Kiritsugu#Haine
Yone · Mid
3 / 8 / 8
33.3% KP
24,373
16.6% share
15,913g
293 CS · 7.4/m
TNIAS#LYON
Kai'Sa · ADC
9 / 8 / 12
63.6% KP
47,681
32.4% share
20,236g
360 CS · 9.1/m
tree frog#100
Pyke · Support
10 / 11 / 12
66.7% KP
21,784
14.8% share
14,161g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
