Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 464 days ago
3 / 6 / 11
K / D / A
87.5%
Kill participation
651.1
Damage / min
11,664g
415.6 gold / min
23
11 placed · 3 cleared
215
7.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnna Paola#404
Pantheon · Top
6 / 6 / 5
34.4% KP
18,174
16.7% share
11,436g
175 CS · 6.2/m
Jose#1129
Zac · Jungle
9 / 2 / 10
59.4% KP
18,940
17.4% share
13,716g
199 CS · 7.1/m
Plastic Memories#Smile
Smolder · Mid
10 / 2 / 6
50% KP
33,819
31% share
16,390g
274 CS · 9.8/m
Bazz#99999
Lucian · ADC
4 / 2 / 16
62.5% KP
29,653
27.2% share
13,755g
248 CS · 8.8/m
Buffing#2001
Milio · Support
3 / 4 / 23
81.3% KP
8,373
7.7% share
9,465g
7 CS · 0.2/m
Red side
Defeati wont#002
Gnar · Top
4 / 5 / 7
68.8% KP
23,089
28.2% share
11,858g
184 CS · 6.6/m
NAgurin#EU1
Jarvan IV · Jungle
3 / 6 / 11
87.5% KP
18,273
22.3% share
11,664g
215 CS · 7.7/m
Gunslinger LOW#NA1
Heimerdinger · Mid
6 / 7 / 3
56.3% KP
19,613
23.9% share
10,957g
192 CS · 6.8/m
Kitagawra#NA1
Xayah · ADC
3 / 8 / 2
31.3% KP
16,318
19.9% share
12,237g
201 CS · 7.2/m
Scrive#NA1
Rakan · Support
0 / 6 / 7
43.8% KP
4,628
5.6% share
6,453g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
