Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Defeat
Ranked Solo/Duo · 464 days ago
2 / 6 / 4
K / D / A
66.7%
Kill participation
634.9
Damage / min
10,513g
436.5 gold / min
25
10 placed · 1 cleared
180
7.5 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBorn To Die#L ana
Gragas · Top
10 / 1 / 9
61.3% KP
29,427
34% share
12,689g
194 CS · 8.1/m
subversion#zzz
Lee Sin · Jungle
4 / 4 / 13
54.8% KP
11,921
13.8% share
10,265g
170 CS · 7.1/m
Mohanno#dodo
Sylas · Mid
4 / 1 / 10
45.2% KP
14,347
16.6% share
12,267g
213 CS · 8.8/m
Bazz#99999
Lucian · ADC
10 / 2 / 10
64.5% KP
22,874
26.4% share
12,603g
216 CS · 9/m
Protos#Colin
Yuumi · Support
3 / 1 / 19
71% KP
8,097
9.3% share
7,739g
18 CS · 0.7/m
Red side
DefeatMinuilol#NA1
K'Sante · Top
1 / 5 / 2
33.3% KP
10,265
17.7% share
8,486g
175 CS · 7.3/m
NAgurin#EU1
Xin Zhao · Jungle
2 / 6 / 4
66.7% KP
15,291
26.3% share
10,513g
180 CS · 7.5/m
Buffing#2001
Seraphine · Mid
3 / 8 / 6
100% KP
13,459
23.1% share
7,963g
128 CS · 5.3/m
monkey30000#Lyff
Ezreal · ADC
2 / 8 / 3
55.6% KP
10,391
17.9% share
8,793g
192 CS · 8/m
numb#rain
Karma · Support
1 / 4 / 3
44.4% KP
8,744
15% share
6,150g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
