Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 464 days ago
17 / 5 / 10
K / D / A
61.4%
Kill participation
1,194.4
Damage / min
22,148g
534.8 gold / min
63
6 placed · 21 cleared
345
8.3 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZamudo#0517
Swain · Top
3 / 10 / 17
46.5% KP
33,022
17.3% share
17,881g
317 CS · 7.7/m
Mixtsure#循序渐进
Zed · Jungle
14 / 8 / 10
55.8% KP
35,905
18.8% share
19,946g
305 CS · 7.4/m
Schtroupmf Taré#Peyo
Smolder · Mid
12 / 5 / 18
69.8% KP
72,539
37.9% share
24,001g
393 CS · 9.5/m
Born To Die#L ana
Aphelios · ADC
12 / 12 / 5
39.5% KP
38,809
20.3% share
19,452g
261 CS · 6.3/m
Protos#Colin
Leona · Support
2 / 9 / 27
67.4% KP
11,130
5.8% share
12,629g
28 CS · 0.7/m
Red side
Defeatgentle summer#maple
Ambessa · Top
7 / 8 / 6
29.5% KP
27,121
15.1% share
16,122g
243 CS · 5.9/m
NAgurin#EU1
Elise · Jungle
17 / 5 / 10
61.4% KP
49,470
27.5% share
22,148g
345 CS · 8.3/m
Stop It App#NA1
Illaoi · Mid
9 / 9 / 8
38.6% KP
40,223
22.3% share
17,993g
300 CS · 7.2/m
hope1#1549
Ezreal · ADC
10 / 9 / 11
47.7% KP
47,103
26.2% share
18,718g
300 CS · 7.2/m
Buffing#2001
Karma · Support
1 / 12 / 20
47.7% KP
16,075
8.9% share
11,471g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
