Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 464 days ago
6 / 4 / 5
K / D / A
78.6%
Kill participation
820
Damage / min
15,813g
481.1 gold / min
36
14 placed · 9 cleared
276
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGSDFQWASD#NA1
Aatrox · Top
5 / 4 / 10
40.5% KP
24,670
21.9% share
12,630g
203 CS · 6.2/m
Scyrnn#NA1
Viego · Jungle
13 / 3 / 6
51.4% KP
16,918
15% share
15,794g
221 CS · 6.7/m
Skyy#NA11
Aurora · Mid
9 / 0 / 12
56.8% KP
28,601
25.4% share
15,824g
263 CS · 8/m
AD King#LYON
Smolder · ADC
4 / 4 / 19
62.2% KP
31,184
27.7% share
15,308g
289 CS · 8.8/m
fromchina1#NA1
Rell · Support
6 / 3 / 23
78.4% KP
11,330
10.1% share
11,106g
21 CS · 0.6/m
Red side
DefeatAizo#Happy
Rumble · Top
1 / 9 / 5
42.9% KP
19,397
18.3% share
11,432g
240 CS · 7.3/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 4 / 5
78.6% KP
26,952
25.4% share
15,813g
276 CS · 8.4/m
Gunslinger LOW#NA1
Heimerdinger · Mid
1 / 9 / 3
28.6% KP
18,596
17.5% share
10,548g
209 CS · 6.4/m
hope1#1549
Jinx · ADC
6 / 9 / 3
64.3% KP
32,288
30.5% share
15,807g
266 CS · 8.1/m
duoking1#Talia
Bard · Support
0 / 6 / 7
50% KP
8,787
8.3% share
7,689g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
