Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 464 days ago
5 / 5 / 18
K / D / A
76.7%
Kill participation
636.4
Damage / min
13,526g
453.1 gold / min
36
13 placed · 3 cleared
200
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMunchy Punchy#YAYYY
Jax · Top
4 / 4 / 11
50% KP
22,627
22.2% share
11,023g
193 CS · 6.5/m
Bibiswag#toz
Lillia · Jungle
4 / 8 / 13
56.7% KP
17,260
16.9% share
11,692g
207 CS · 6.9/m
lyhea#NA1
Ambessa · Mid
13 / 5 / 3
53.3% KP
25,297
24.8% share
15,483g
231 CS · 7.7/m
xua#yin
Kai'Sa · ADC
8 / 8 / 12
66.7% KP
29,534
28.9% share
12,644g
224 CS · 7.5/m
Crimsonating#NA1
Leona · Support
1 / 5 / 15
53.3% KP
7,403
7.2% share
7,440g
17 CS · 0.6/m
Red side
VictoryTOPLANE101#TTV
Rumble · Top
5 / 3 / 10
50% KP
27,734
22% share
13,560g
240 CS · 8/m
NAgurin#EU1
Jarvan IV · Jungle
5 / 5 / 18
76.7% KP
18,996
15.1% share
13,526g
200 CS · 6.7/m
broken mirror#NA1
Corki · Mid
15 / 6 / 9
80% KP
40,344
32% share
17,431g
256 CS · 8.6/m
GJONES#123
Azir · ADC
3 / 9 / 9
40% KP
24,373
19.3% share
11,996g
215 CS · 7.2/m
Nukezz#supp
Galio · Support
2 / 7 / 21
76.7% KP
14,536
11.5% share
8,550g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
