Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 463 days ago
3 / 8 / 13
K / D / A
72.7%
Kill participation
858.4
Damage / min
13,136g
385 gold / min
35
16 placed · 2 cleared
248
7.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFad#777
Akali · Top
6 / 6 / 4
45.5% KP
28,258
20.6% share
12,592g
221 CS · 6.5/m
NAgurin#EU1
Jarvan IV · Jungle
3 / 8 / 13
72.7% KP
29,285
21.3% share
13,136g
248 CS · 7.3/m
21 Stylish#NA1
Lee Sin · Mid
6 / 8 / 4
45.5% KP
25,858
18.8% share
13,567g
255 CS · 7.5/m
T1 OK GOOD YES#NA1
Brand · ADC
5 / 6 / 6
50% KP
43,333
31.5% share
13,186g
227 CS · 6.7/m
Alonso#NA2
Nami · Support
2 / 5 / 10
54.5% KP
10,703
7.8% share
8,319g
43 CS · 1.3/m
Red side
VictoryYordleswaggins#NA1
Volibear · Mid
6 / 4 / 15
63.6% KP
26,072
21.5% share
14,801g
222 CS · 6.5/m
No Cook Graggy#Grag
Gragas · Jungle
5 / 8 / 16
63.6% KP
22,078
18.2% share
12,354g
154 CS · 4.5/m
ego lol player#951
Galio · Top
5 / 4 / 17
66.7% KP
23,087
19% share
13,123g
225 CS · 6.6/m
ZEZE ZAZA XOOO#anna
Jinx · ADC
13 / 4 / 12
75.8% KP
37,016
30.5% share
17,957g
300 CS · 8.8/m
marco#LAN1
Thresh · Support
4 / 2 / 21
75.8% KP
13,216
10.9% share
10,612g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
