Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 462 days ago
1 / 4 / 6
K / D / A
41.2%
Kill participation
829.8
Damage / min
10,248g
361.1 gold / min
15
10 placed · 2 cleared
223
7.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWhite Snow#NA1
Rek'Sai · Top
1 / 5 / 4
17.9% KP
14,065
15.3% share
10,213g
215 CS · 7.6/m
White Canyon#Ken
Lee Sin · Jungle
9 / 2 / 10
67.9% KP
21,504
23.5% share
14,370g
232 CS · 8.2/m
ToastyAlex#NA1
Aurora · Mid
8 / 2 / 8
57.1% KP
21,612
23.6% share
13,838g
233 CS · 8.2/m
Season of Leaves#Fall
Lux · ADC
7 / 1 / 17
85.7% KP
28,616
31.2% share
13,844g
276 CS · 9.7/m
KDKD#9999
Nautilus · Support
3 / 7 / 12
53.6% KP
5,834
6.4% share
7,740g
19 CS · 0.7/m
Red side
DefeatInconsiderate#I AM
Riven · Mid
8 / 3 / 3
64.7% KP
18,523
22.8% share
10,852g
162 CS · 5.7/m
Jose#1129
Xin Zhao · Jungle
4 / 5 / 5
52.9% KP
15,901
19.6% share
10,227g
186 CS · 6.6/m
NAgurin#EU1
Karma · Top
1 / 4 / 6
41.2% KP
23,553
29% share
10,248g
223 CS · 7.9/m
MageBot#SCALE
Seraphine · ADC
2 / 7 / 5
41.2% KP
7,532
9.3% share
9,628g
213 CS · 7.5/m
LeSquidliestOne#NA1
Vel'Koz · Support
2 / 9 / 7
52.9% KP
15,784
19.4% share
8,030g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
