Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 461 days ago
12 / 2 / 10
K / D / A
52.4%
Kill participation
983.3
Damage / min
14,362g
614.2 gold / min
28
4 placed · 6 cleared
194
8.3 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycanofb3ans#b3ans
Quinn · Top
17 / 1 / 6
54.8% KP
23,322
25.5% share
13,754g
161 CS · 6.9/m
NAgurin#EU1
Elise · Jungle
12 / 2 / 10
52.4% KP
22,993
25.1% share
14,362g
194 CS · 8.3/m
Rohanski#LUNA
Irelia · Mid
8 / 4 / 0
19% KP
18,511
20.2% share
11,754g
192 CS · 8.2/m
array#1128
Senna · ADC
3 / 3 / 19
52.4% KP
19,440
21.2% share
10,488g
166 CS · 7.1/m
Fulza#NA1
Gragas · Support
2 / 5 / 12
33.3% KP
7,240
7.9% share
7,492g
40 CS · 1.7/m
Red side
DefeatInconsiderate#I AM
Ambessa · Top
2 / 8 / 1
20% KP
13,611
18.2% share
8,168g
137 CS · 5.9/m
Zepshun#JG1
Zyra · Jungle
1 / 9 / 4
33.3% KP
14,498
19.4% share
8,117g
169 CS · 7.2/m
Evan#lai
Corki · Mid
6 / 6 / 0
40% KP
16,337
21.9% share
10,610g
177 CS · 7.6/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Draven · ADC
4 / 10 / 3
46.7% KP
21,471
28.7% share
9,237g
162 CS · 6.9/m
Clareetz#0002
Leona · Support
2 / 9 / 6
53.3% KP
8,791
11.8% share
6,394g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
