Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 461 days ago
2 / 6 / 10
K / D / A
57.1%
Kill participation
599.6
Damage / min
15,448g
430.1 gold / min
48
7 placed · 12 cleared
311
8.7 CS / min
Objective control
5
Dragons
2
Baron
12
Towers
6
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKumo9#NA1
Riven · Top
5 / 4 / 6
52.4% KP
23,884
21.4% share
16,835g
326 CS · 9.1/m
NAgurin#EU1
Elise · Jungle
2 / 6 / 10
57.1% KP
21,536
19.3% share
15,448g
311 CS · 8.7/m
skyysailorr#NA1
Irelia · Mid
4 / 9 / 4
38.1% KP
21,397
19.2% share
16,161g
275 CS · 7.7/m
SageWabe#Sage
Ashe · ADC
7 / 3 / 6
61.9% KP
32,239
28.9% share
17,034g
315 CS · 8.8/m
FLORIDA KERIA#drew
Senna · Support
3 / 4 / 12
71.4% KP
12,559
11.3% share
11,860g
32 CS · 0.9/m
Red side
Defeatencheng0286#NOU
Shen · Top
5 / 2 / 11
61.5% KP
13,089
12.6% share
12,574g
209 CS · 5.8/m
BarbaricDictator#4097
Skarner · Jungle
4 / 6 / 10
53.8% KP
11,325
10.9% share
10,985g
163 CS · 4.5/m
array#1128
Orianna · Mid
2 / 3 / 10
46.2% KP
16,912
16.3% share
14,626g
308 CS · 8.6/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Kog'Maw · ADC
11 / 7 / 10
80.8% KP
50,404
48.6% share
19,574g
351 CS · 9.8/m
Hiccup1357#duck
Lulu · Support
4 / 3 / 18
84.6% KP
11,957
11.5% share
10,694g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
