Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 461 days ago
7 / 6 / 5
K / D / A
30.8%
Kill participation
871.9
Damage / min
15,978g
394.7 gold / min
41
7 placed · 7 cleared
277
6.8 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcount numbers xd#kimmy
Jayce · Top
10 / 9 / 11
53.8% KP
56,666
30.6% share
19,886g
293 CS · 7.2/m
NAgurin#EU1
Elise · Jungle
7 / 6 / 5
30.8% KP
35,299
19.1% share
15,978g
277 CS · 6.8/m
tibs#xdd
Ahri · Mid
3 / 8 / 3
15.4% KP
20,884
11.3% share
11,802g
232 CS · 5.7/m
tree frog#100
Yunara · ADC
14 / 11 / 10
61.5% KP
49,466
26.8% share
20,060g
339 CS · 8.4/m
Nukezz#supp
Neeko · Support
5 / 9 / 15
51.3% KP
22,586
12.2% share
10,940g
31 CS · 0.8/m
Red side
VictoryRetired Kled#NA1
Kled · Top
4 / 9 / 11
34.9% KP
14,522
9% share
15,231g
231 CS · 5.7/m
SexyHugoBabyKing#两级反转
Ekko · Jungle
9 / 4 / 13
51.2% KP
30,449
18.8% share
19,664g
328 CS · 8.1/m
HoodedGnome#NA1
Syndra · Mid
15 / 5 / 12
62.8% KP
50,807
31.4% share
21,174g
261 CS · 6.4/m
ZEZE ZAZA XOOO#anna
Ashe · ADC
12 / 8 / 15
62.8% KP
27,354
16.9% share
18,610g
258 CS · 6.4/m
Ty G#Teemo
Teemo · Support
3 / 13 / 18
48.8% KP
38,807
24% share
11,520g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
