Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 460 days ago
8 / 7 / 4
K / D / A
80%
Kill participation
769.7
Damage / min
13,030g
478.5 gold / min
13
9 placed · 0 cleared
230
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTNIAS#LYON
Fiora · Top
9 / 6 / 6
46.9% KP
31,345
31% share
16,360g
262 CS · 9.6/m
night#e e
Bel'Veth · Jungle
6 / 3 / 12
56.3% KP
18,535
18.3% share
12,513g
186 CS · 6.8/m
tamim#kiss
Seraphine · Mid
4 / 1 / 13
53.1% KP
14,917
14.8% share
11,049g
213 CS · 7.8/m
Tactical0#NA1
Yunara · ADC
8 / 4 / 10
56.3% KP
27,572
27.3% share
13,438g
235 CS · 8.6/m
Cartethyia#100
Karma · Support
5 / 1 / 18
71.9% KP
8,689
8.6% share
9,359g
28 CS · 1/m
Red side
Defeatsamekosaba#ÒωÓ
Singed · Top
2 / 5 / 7
60% KP
17,421
22.2% share
11,088g
220 CS · 8.1/m
Pentaless#NA1
Nunu & Willump · Jungle
2 / 7 / 9
73.3% KP
14,696
18.7% share
9,466g
164 CS · 6/m
NAgurin#EU1
Nocturne · Mid
8 / 7 / 4
80% KP
20,961
26.7% share
13,030g
230 CS · 8.4/m
Ethiridis#NA1
Lucian · ADC
3 / 8 / 4
46.7% KP
20,453
26% share
9,432g
168 CS · 6.2/m
Shields on CD#NA1
Milio · Support
0 / 5 / 9
60% KP
5,118
6.5% share
6,539g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
