Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 458 days ago
10 / 3 / 12
K / D / A
66.7%
Kill participation
738.9
Damage / min
12,908g
521.2 gold / min
23
8 placed · 2 cleared
203
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattop learning acc#pp123
Gragas · Top
0 / 5 / 5
38.5% KP
12,971
21.9% share
8,840g
207 CS · 8.4/m
Berik#fish
Talon · Jungle
4 / 5 / 2
46.2% KP
12,327
20.8% share
9,244g
130 CS · 5.2/m
MrBrobo#Snorf
Galio · Mid
2 / 4 / 5
53.8% KP
14,578
24.6% share
9,364g
200 CS · 8.1/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
6 / 10 / 2
61.5% KP
16,094
27.2% share
10,430g
148 CS · 6/m
surveillance#00000
Yuumi · Support
1 / 9 / 7
61.5% KP
3,233
5.5% share
6,104g
18 CS · 0.7/m
Red side
VictoryNo Cook Graggy#Grag
Ornn · Top
0 / 2 / 13
39.4% KP
10,973
13.7% share
9,006g
178 CS · 7.2/m
NAgurin#EU1
Nocturne · Jungle
10 / 3 / 12
66.7% KP
18,301
22.9% share
12,908g
203 CS · 8.2/m
emouo#ouo
Ekko · Mid
6 / 3 / 7
39.4% KP
14,088
17.6% share
10,765g
202 CS · 8.2/m
soonchang#123
Kai'Sa · ADC
11 / 3 / 8
57.6% KP
17,448
21.8% share
13,725g
223 CS · 9/m
sprinklrr#NA1
Pantheon · Support
6 / 2 / 17
69.7% KP
19,065
23.9% share
9,279g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
