Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 458 days ago
6 / 6 / 16
K / D / A
61.1%
Kill participation
970.7
Damage / min
10,785g
457.6 gold / min
21
10 placed · 1 cleared
159
6.7 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytop learning acc#pp123
Kennen · Top
4 / 5 / 10
38.9% KP
15,502
14.2% share
8,335g
164 CS · 7/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 6 / 16
61.1% KP
22,877
21% share
10,785g
159 CS · 6.7/m
kurfyou#hamz
Zilean · Mid
3 / 3 / 15
50% KP
15,454
14.2% share
8,964g
154 CS · 6.5/m
fame and glory#known
Draven · ADC
21 / 3 / 5
72.2% KP
46,001
42.2% share
17,845g
214 CS · 9.1/m
MrBrobo#Snorf
Nautilus · Support
2 / 5 / 24
72.2% KP
9,141
8.4% share
8,324g
14 CS · 0.6/m
Red side
DefeatFudgecakey#5811
Fiora · Top
6 / 5 / 5
52.4% KP
16,226
22.4% share
11,227g
189 CS · 8/m
emouo#ouo
Udyr · Jungle
9 / 8 / 10
90.5% KP
22,909
31.7% share
11,825g
144 CS · 6.1/m
Topablo#2003
Sylas · Mid
0 / 5 / 6
28.6% KP
8,378
11.6% share
6,906g
147 CS · 6.2/m
soonchang#123
Ezreal · ADC
5 / 9 / 6
52.4% KP
21,155
29.2% share
9,539g
151 CS · 6.4/m
Protos#Colin
Braum · Support
1 / 9 / 12
61.9% KP
3,703
5.1% share
6,131g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
