Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 458 days ago
7 / 6 / 24
K / D / A
83.8%
Kill participation
723.1
Damage / min
13,530g
484.4 gold / min
47
16 placed · 7 cleared
199
7.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySushee#NA1
Gragas · Top
9 / 4 / 7
43.2% KP
16,126
15% share
11,594g
162 CS · 5.8/m
NAgurin#EU1
Jarvan IV · Jungle
7 / 6 / 24
83.8% KP
20,198
18.8% share
13,530g
199 CS · 7.1/m
struggler#heed
Taliyah · Mid
6 / 6 / 16
59.5% KP
29,735
27.7% share
12,133g
207 CS · 7.4/m
kurfyou#hamz
Jinx · ADC
13 / 6 / 12
67.6% KP
28,363
26.4% share
13,920g
193 CS · 6.9/m
Aitsuki Nakuru#藍月なくる
Nautilus · Support
2 / 5 / 20
59.5% KP
12,990
12.1% share
8,487g
22 CS · 0.8/m
Red side
Defeat闪光小星#stars
Vayne · Top
5 / 8 / 3
30.8% KP
18,016
18.7% share
11,785g
201 CS · 7.2/m
Umbreon#glow
Lee Sin · Jungle
5 / 7 / 14
73.1% KP
18,002
18.6% share
10,718g
136 CS · 4.9/m
ToastyAlex#NA1
Ahri · Mid
4 / 7 / 6
38.5% KP
20,953
21.7% share
10,171g
190 CS · 6.8/m
Samuelínito#2003
Mel · ADC
12 / 5 / 5
65.4% KP
31,346
32.5% share
13,362g
209 CS · 7.5/m
Protos#Colin
Alistar · Support
0 / 10 / 19
73.1% KP
8,212
8.5% share
7,345g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
