Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 457 days ago
12 / 2 / 11
K / D / A
74.2%
Kill participation
762.6
Damage / min
14,460g
589 gold / min
27
9 placed · 5 cleared
209
8.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhokla#NA1
Ambessa · Top
5 / 3 / 4
29% KP
21,430
22.5% share
10,301g
196 CS · 8/m
NAgurin#EU1
Nocturne · Jungle
12 / 2 / 11
74.2% KP
18,722
19.7% share
14,460g
209 CS · 8.5/m
play for lane#angie
Vladimir · Mid
10 / 6 / 7
54.8% KP
29,809
31.3% share
11,059g
177 CS · 7.2/m
Zven#KEKW1
Yunara · ADC
4 / 2 / 12
51.6% KP
18,240
19.2% share
10,654g
182 CS · 7.4/m
AD King#LYON
Blitzcrank · Support
0 / 5 / 21
67.7% KP
6,887
7.2% share
7,120g
19 CS · 0.8/m
Red side
DefeatKumo9#NA1
Tryndamere · Top
4 / 4 / 2
35.3% KP
25,067
29.1% share
10,638g
193 CS · 7.9/m
ASTROBOY99#NA1
Pantheon · Jungle
5 / 7 / 4
52.9% KP
11,096
12.9% share
9,714g
146 CS · 5.9/m
tree frog#100
Orianna · Mid
1 / 8 / 8
52.9% KP
22,980
26.7% share
9,191g
187 CS · 7.6/m
skyysailorr#NA1
Aphelios · ADC
5 / 7 / 2
41.2% KP
16,664
19.3% share
9,462g
163 CS · 6.6/m
tamim#kiss
Seraphine · Support
2 / 5 / 10
70.6% KP
10,383
12% share
7,530g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
