Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 456 days ago
10 / 4 / 21
K / D / A
66%
Kill participation
973.9
Damage / min
14,142g
470.4 gold / min
38
13 placed · 3 cleared
194
6.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjohn wick#light
Warwick · Top
9 / 6 / 6
31.9% KP
20,884
17% share
14,988g
193 CS · 6.4/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 4 / 21
66% KP
29,283
23.9% share
14,142g
194 CS · 6.5/m
narb#narb1
Zoe · Mid
13 / 4 / 15
59.6% KP
37,318
30.4% share
13,977g
172 CS · 5.7/m
Tragedyezreal#adc1
Jhin · ADC
11 / 5 / 14
53.2% KP
28,404
23.1% share
14,110g
217 CS · 7.2/m
Piply#NA1
Soraka · Support
4 / 4 / 26
63.8% KP
6,833
5.6% share
8,900g
18 CS · 0.6/m
Red side
DefeatFad#777
Akali · Top
8 / 5 / 2
43.5% KP
25,888
21.3% share
12,514g
178 CS · 5.9/m
21 Stylish#NA1
Zed · Jungle
7 / 7 / 4
47.8% KP
28,267
23.3% share
13,491g
200 CS · 6.7/m
Kanami#ahj
Smolder · Mid
4 / 7 / 7
47.8% KP
31,368
25.8% share
13,008g
263 CS · 8.7/m
043v897s#999
Draven · ADC
2 / 15 / 2
17.4% KP
26,364
21.7% share
10,939g
188 CS · 6.3/m
Navcan#NA1
Karma · Support
2 / 13 / 6
34.8% KP
9,503
7.8% share
8,010g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
