Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 455 days ago
2 / 10 / 6
K / D / A
47.1%
Kill participation
553.2
Damage / min
9,291g
374.9 gold / min
16
10 placed · 1 cleared
188
7.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLolgunslinger#NA3
Heimerdinger · Top
8 / 2 / 10
40% KP
27,993
23.2% share
10,395g
165 CS · 6.7/m
Should Never Be#J4Jay
Jarvan IV · Jungle
6 / 2 / 20
57.8% KP
20,018
16.6% share
11,290g
147 CS · 5.9/m
dang thats wild #wild
Akshan · Mid
16 / 5 / 9
55.6% KP
35,658
29.6% share
15,178g
136 CS · 5.5/m
samekosaba#ÒωÓ
Twitch · ADC
11 / 5 / 8
42.2% KP
28,601
23.7% share
11,838g
166 CS · 6.7/m
Nukezz#supp
Rell · Support
4 / 3 / 22
57.8% KP
8,341
6.9% share
8,471g
19 CS · 0.8/m
Red side
DefeatAlbinoSpino#Sonic
Yorick · Top
3 / 7 / 1
23.5% KP
12,622
18.2% share
9,225g
172 CS · 6.9/m
life is good#NA3
Xin Zhao · Jungle
4 / 9 / 6
58.8% KP
19,815
28.6% share
9,401g
160 CS · 6.5/m
NAgurin#EU1
Karma · Mid
2 / 10 / 6
47.1% KP
13,710
19.8% share
9,291g
188 CS · 7.6/m
Richard Yuan#IMT10
Jhin · ADC
8 / 9 / 3
64.7% KP
17,843
25.8% share
11,135g
164 CS · 6.6/m
destroyworldss#NA1
Alistar · Support
0 / 10 / 10
58.8% KP
5,224
7.5% share
5,933g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
