Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 454 days ago
6 / 5 / 15
K / D / A
48.8%
Kill participation
630.7
Damage / min
12,657g
497 gold / min
18
12 placed · 1 cleared
208
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJaxMain443#6969
Malphite · Top
7 / 5 / 8
42.9% KP
20,540
18.7% share
11,028g
156 CS · 6.1/m
Trailblaze#Rails
Poppy · Jungle
4 / 11 / 9
37.1% KP
14,839
13.5% share
8,848g
142 CS · 5.6/m
PetriciteLoL#twtv
Sylas · Mid
10 / 8 / 6
45.7% KP
27,999
25.5% share
9,385g
105 CS · 4.1/m
Kanami#ahj
Miss Fortune · ADC
9 / 10 / 11
57.1% KP
32,262
29.3% share
10,643g
142 CS · 5.6/m
Summer#inflm
Rell · Support
5 / 9 / 21
74.3% KP
14,340
13% share
8,117g
14 CS · 0.5/m
Red side
Victorycanofb3ans#b3ans
Quinn · Top
17 / 5 / 11
65.1% KP
29,023
26.8% share
13,948g
130 CS · 5.1/m
NAgurin#EU1
Nocturne · Jungle
6 / 5 / 15
48.8% KP
16,061
14.8% share
12,657g
208 CS · 8.2/m
GJONES#123
Azir · Mid
9 / 11 / 10
44.2% KP
24,897
23% share
10,678g
121 CS · 4.8/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Draven · ADC
1 / 8 / 12
30.2% KP
15,945
14.7% share
9,683g
176 CS · 6.9/m
Richard Yuan#IMT10
Tahm Kench · Support
10 / 6 / 19
67.4% KP
22,244
20.6% share
10,108g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
