Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 454 days ago
6 / 3 / 10
K / D / A
72.7%
Kill participation
1,127.8
Damage / min
14,543g
453.1 gold / min
23
13 placed · 5 cleared
278
8.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPATREON QUANTE#URGOT
Urgot · Top
4 / 7 / 6
45.5% KP
15,975
17.5% share
12,245g
208 CS · 6.5/m
rege#dice
Viego · Jungle
9 / 5 / 8
77.3% KP
14,481
15.9% share
14,250g
219 CS · 6.8/m
Zelt#NA1
Azir · Mid
3 / 1 / 7
45.5% KP
16,483
18.1% share
14,803g
309 CS · 9.6/m
NAgurin#EU1
Ezreal · ADC
6 / 3 / 10
72.7% KP
36,202
39.7% share
14,543g
278 CS · 8.7/m
KDKD#9999
Braum · Support
0 / 2 / 15
68.2% KP
8,059
8.8% share
7,802g
26 CS · 0.8/m
Red side
DefeatThanatoes#kr2
Kennen · Top
6 / 4 / 7
72.2% KP
28,502
40.1% share
14,660g
284 CS · 8.8/m
Pentaless#NA1
Trundle · Jungle
7 / 2 / 7
77.8% KP
15,163
21.3% share
13,303g
182 CS · 5.7/m
Inconsiderate#I AM
Riven · Mid
5 / 3 / 0
27.8% KP
11,531
16.2% share
12,769g
235 CS · 7.3/m
Born To Die#L ana
Draven · ADC
0 / 6 / 3
16.7% KP
11,731
16.5% share
11,025g
265 CS · 8.3/m
Barbeau#NA1
Alistar · Support
0 / 7 / 7
38.9% KP
4,189
5.9% share
6,954g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
