Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 452 days ago
6 / 7 / 13
K / D / A
76%
Kill participation
871.8
Damage / min
13,746g
396.9 gold / min
45
16 placed · 9 cleared
216
6.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysuperman#yone
Riven · Top
15 / 3 / 10
73.5% KP
40,556
27.5% share
17,983g
245 CS · 7.1/m
BookiLol#OP1
Sejuani · Jungle
5 / 2 / 22
79.4% KP
36,497
24.7% share
15,039g
215 CS · 6.2/m
Skyy#NA11
Yone · Mid
4 / 12 / 8
35.3% KP
32,578
22.1% share
13,204g
264 CS · 7.6/m
Bazz#99999
Lucian · ADC
9 / 3 / 10
55.9% KP
27,729
18.8% share
16,203g
308 CS · 8.9/m
bountyxd#777
Lulu · Support
1 / 5 / 24
73.5% KP
10,103
6.9% share
9,642g
31 CS · 0.9/m
Red side
DefeatVallex#QC1
Ambessa · Top
3 / 10 / 4
28% KP
22,841
16.2% share
12,054g
178 CS · 5.1/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 7 / 13
76% KP
30,192
21.4% share
13,746g
216 CS · 6.2/m
PetriciteLoL#twtv
Sylas · Mid
9 / 7 / 9
72% KP
28,585
20.2% share
14,237g
230 CS · 6.6/m
evandabank#NA1
Hwei · ADC
3 / 6 / 10
52% KP
40,185
28.5% share
14,223g
267 CS · 7.7/m
АZЯАЕL#1004
Sona · Support
4 / 4 / 16
80% KP
19,364
13.7% share
10,262g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
