Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 452 days ago
10 / 1 / 15
K / D / A
75.8%
Kill participation
1,073.4
Damage / min
14,621g
608.4 gold / min
17
8 placed · 2 cleared
227
9.4 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLolgunslinger#NA3
Heimerdinger · Top
3 / 6 / 4
21.2% KP
11,623
12.1% share
8,059g
113 CS · 4.7/m
NAgurin#EU1
Nocturne · Jungle
10 / 1 / 15
75.8% KP
25,798
26.8% share
14,621g
227 CS · 9.4/m
TinFoilSlayer#NA1
Syndra · Mid
7 / 3 / 8
45.5% KP
19,838
20.6% share
10,919g
186 CS · 7.7/m
Andrew Barton#FLYGM
Lucian · ADC
11 / 1 / 9
60.6% KP
31,220
32.5% share
14,169g
240 CS · 10/m
EBBman#NA1
Rell · Support
2 / 1 / 23
75.8% KP
7,671
8% share
8,398g
26 CS · 1.1/m
Red side
DefeatFLY Gakgos#F L Y
Irelia · Top
4 / 9 / 3
58.3% KP
12,444
22.2% share
10,123g
207 CS · 8.6/m
Spica#001
Jarvan IV · Jungle
3 / 7 / 2
41.7% KP
9,677
17.2% share
8,455g
145 CS · 6/m
LEVITICUS#0000
Kai'Sa · Mid
4 / 5 / 3
58.3% KP
14,472
25.8% share
10,690g
173 CS · 7.2/m
bluwunk#ttv
Smolder · ADC
0 / 5 / 4
33.3% KP
15,331
27.3% share
9,016g
207 CS · 8.6/m
galbiking#NA2
Alistar · Support
1 / 7 / 4
41.7% KP
4,188
7.5% share
6,045g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
