Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 452 days ago
5 / 5 / 8
K / D / A
72.2%
Kill participation
729.8
Damage / min
10,542g
397.1 gold / min
23
11 placed · 3 cleared
183
6.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI will trade#NA1
Aatrox · Top
4 / 6 / 2
33.3% KP
30,483
31.4% share
9,634g
185 CS · 7/m
NAgurin#EU1
Jarvan IV · Jungle
5 / 5 / 8
72.2% KP
19,376
20% share
10,542g
183 CS · 6.9/m
broken mirror#NA1
Neeko · Mid
2 / 5 / 5
38.9% KP
21,848
22.5% share
9,851g
199 CS · 7.5/m
kurfyou#hamz
Hwei · ADC
5 / 3 / 3
44.4% KP
19,723
20.3% share
10,270g
196 CS · 7.4/m
galbiking#NA2
Alistar · Support
2 / 7 / 8
55.6% KP
5,504
5.7% share
6,502g
17 CS · 0.6/m
Red side
VictoryKumo9#NA1
Riven · Top
8 / 5 / 5
50% KP
18,961
17.8% share
11,450g
163 CS · 6.1/m
Spica#001
Nidalee · Jungle
4 / 2 / 17
80.8% KP
22,739
21.4% share
12,230g
200 CS · 7.5/m
C9 Loki#kr3
Sylas · Mid
5 / 4 / 6
42.3% KP
28,478
26.8% share
10,493g
186 CS · 7/m
Andrew Barton#FLYGM
Lucian · ADC
9 / 2 / 7
61.5% KP
27,576
25.9% share
15,649g
238 CS · 9/m
From Iron#1123
Leona · Support
0 / 5 / 16
61.5% KP
8,536
8% share
7,341g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
