Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 452 days ago
6 / 3 / 13
K / D / A
54.3%
Kill participation
608.4
Damage / min
14,322g
528.2 gold / min
25
11 placed · 3 cleared
232
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsakura paipai#蚍蜉憾树
Heimerdinger · Top
5 / 11 / 0
25% KP
17,883
21.8% share
9,990g
153 CS · 5.6/m
lost from light#2944
Lee Sin · Jungle
4 / 4 / 7
55% KP
18,675
22.7% share
10,765g
186 CS · 6.9/m
C9 Loki#kr3
Annie · Mid
5 / 8 / 6
55% KP
20,067
24.4% share
11,597g
201 CS · 7.4/m
Zven#KEKW1
Yunara · ADC
2 / 8 / 3
25% KP
9,661
11.8% share
10,137g
199 CS · 7.3/m
bountyxd#777
Teemo · Support
4 / 4 / 6
50% KP
15,848
19.3% share
8,133g
40 CS · 1.5/m
Red side
Victorygg wtf#neeko
Neeko · Top
12 / 6 / 7
54.3% KP
24,755
29.9% share
13,895g
187 CS · 6.9/m
NAgurin#EU1
Nocturne · Jungle
6 / 3 / 13
54.3% KP
16,499
19.9% share
14,322g
232 CS · 8.6/m
Samikin#uwu
Aurora · Mid
11 / 5 / 5
45.7% KP
23,158
28% share
13,055g
215 CS · 7.9/m
ANDOQS#4444
Miss Fortune · ADC
5 / 3 / 4
25.7% KP
14,287
17.3% share
11,920g
223 CS · 8.2/m
Andrew Barton#FLYGM
Alistar · Support
1 / 3 / 14
42.9% KP
4,014
4.9% share
7,464g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
