Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 451 days ago
2 / 5 / 9
K / D / A
73.3%
Kill participation
507.1
Damage / min
9,834g
376.5 gold / min
25
11 placed · 3 cleared
168
6.4 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGJONES#123
Gragas · Top
4 / 2 / 9
43.3% KP
14,145
14.6% share
9,611g
158 CS · 6/m
life is good#NA3
Volibear · Jungle
11 / 2 / 15
86.7% KP
30,302
31.2% share
13,972g
202 CS · 7.7/m
donmassive#STOIC
Orianna · Mid
4 / 2 / 18
73.3% KP
13,008
13.4% share
9,952g
138 CS · 5.3/m
samekosaba#ÒωÓ
Tristana · ADC
8 / 5 / 9
56.7% KP
29,118
30% share
11,936g
170 CS · 6.5/m
ItzYoru#help
Nautilus · Support
3 / 4 / 22
83.3% KP
10,567
10.9% share
8,839g
20 CS · 0.8/m
Red side
Defeat32419449321#NA1
Kassadin · Top
3 / 5 / 4
46.7% KP
20,278
26.3% share
8,832g
181 CS · 6.9/m
NAgurin#EU1
Jarvan IV · Jungle
2 / 5 / 9
73.3% KP
13,244
17.2% share
9,834g
168 CS · 6.4/m
IndifferentVibe#00000
Akali · Mid
4 / 6 / 3
46.7% KP
15,373
20% share
9,380g
192 CS · 7.4/m
Rascal500#NA1
Smolder · ADC
4 / 6 / 5
60% KP
24,738
32.1% share
9,661g
169 CS · 6.5/m
jibberzzz#123
Rakan · Support
2 / 8 / 7
60% KP
3,417
4.4% share
6,299g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
