Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 451 days ago
7 / 10 / 9
K / D / A
72.7%
Kill participation
773.6
Damage / min
12,386g
424.4 gold / min
26
1 placed · 8 cleared
164
5.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMySwordCrimson#2006
Jax · Mid
2 / 4 / 10
36.4% KP
22,292
22.2% share
11,789g
217 CS · 7.4/m
Bibiswag#toz
Nocturne · Jungle
8 / 8 / 14
66.7% KP
25,896
25.8% share
13,859g
175 CS · 6/m
Skycapp#CUTTA
Akali · Top
6 / 5 / 5
33.3% KP
16,622
16.6% share
11,109g
183 CS · 6.3/m
no more running#77777
Yasuo · ADC
13 / 2 / 5
54.5% KP
24,749
24.7% share
16,404g
256 CS · 8.8/m
Crimsonating#NA1
Leona · Support
4 / 3 / 20
72.7% KP
10,747
10.7% share
9,544g
26 CS · 0.9/m
Red side
DefeatKmage#NA1
Malzahar · Top
3 / 7 / 9
54.5% KP
25,116
26.7% share
10,954g
209 CS · 7.2/m
NAgurin#EU1
Elise · Jungle
7 / 10 / 9
72.7% KP
22,575
24% share
12,386g
164 CS · 5.6/m
MESSI BURGER#Verd
Tryndamere · Mid
5 / 4 / 9
63.6% KP
24,492
26% share
12,088g
215 CS · 7.4/m
Keetah#111
Vayne · ADC
4 / 7 / 5
40.9% KP
12,323
13.1% share
11,137g
196 CS · 6.7/m
Defstruction#Nyaow
Camille · Support
3 / 5 / 7
45.5% KP
9,524
10.1% share
8,029g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
