Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 451 days ago
4 / 6 / 14
K / D / A
54.5%
Kill participation
613.7
Damage / min
11,745g
417 gold / min
21
12 placed · 1 cleared
200
7.1 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcant type#1998
Nidalee · Top
7 / 6 / 7
58.3% KP
32,186
33.9% share
13,646g
214 CS · 7.6/m
HoodedGnome#NA1
Talon · Jungle
5 / 8 / 5
41.7% KP
15,554
16.4% share
11,420g
212 CS · 7.5/m
subversion#zzz
Sylas · Mid
4 / 7 / 3
29.2% KP
19,123
20.1% share
10,287g
174 CS · 6.2/m
Blue#Vano
Kai'Sa · ADC
7 / 6 / 5
50% KP
22,476
23.7% share
13,695g
236 CS · 8.4/m
PAPA#sanda
Alistar · Support
1 / 6 / 11
50% KP
5,636
5.9% share
7,360g
21 CS · 0.7/m
Red side
Victoryrogue# xd
Renekton · Top
3 / 8 / 5
24.2% KP
21,851
17.1% share
9,731g
159 CS · 5.6/m
NAgurin#EU1
Nocturne · Jungle
4 / 6 / 14
54.5% KP
17,285
13.5% share
11,745g
200 CS · 7.1/m
Zelt#NA1
Orianna · Mid
10 / 2 / 18
84.8% KP
30,374
23.8% share
15,489g
218 CS · 7.7/m
King#fxd1
Yunara · ADC
11 / 4 / 10
63.6% KP
32,511
25.4% share
14,906g
219 CS · 7.8/m
Tenacity#CN1
Rumble · Support
5 / 4 / 15
60.6% KP
25,731
20.1% share
9,803g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
