Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 450 days ago
8 / 3 / 12
K / D / A
55.6%
Kill participation
800.9
Damage / min
14,290g
494.2 gold / min
34
12 placed · 4 cleared
209
7.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCho Em Xin LP#5088
Riven · Top
7 / 9 / 4
30.6% KP
19,502
17% share
10,567g
135 CS · 4.7/m
NAgurin#EU1
Nocturne · Jungle
8 / 3 / 12
55.6% KP
23,160
20.2% share
14,290g
209 CS · 7.2/m
Ysera#Aryse
Orianna · Mid
11 / 1 / 14
69.4% KP
36,853
32.1% share
16,989g
292 CS · 10.1/m
Raveydemon#NA1
Mel · ADC
10 / 2 / 9
52.8% KP
25,162
21.9% share
14,253g
244 CS · 8.4/m
TTV KaizenIRL#TWTV
Janna · Support
0 / 4 / 21
58.3% KP
10,190
8.9% share
8,345g
11 CS · 0.4/m
Red side
DefeatEthiridis#NA1
Renekton · Top
4 / 10 / 3
36.8% KP
20,110
26% share
12,450g
236 CS · 8.2/m
ALEX HO#NA1
Fiddlesticks · Jungle
2 / 6 / 7
47.4% KP
15,566
20.1% share
9,468g
184 CS · 6.4/m
life is good#NA3
Yone · Mid
4 / 9 / 5
47.4% KP
17,512
22.7% share
11,379g
232 CS · 8/m
kgb#CN1
Twitch · ADC
8 / 6 / 1
47.4% KP
16,254
21% share
10,422g
130 CS · 4.5/m
Kvothe#Fable
Twisted Fate · Support
1 / 6 / 9
52.6% KP
7,865
10.2% share
7,581g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
