Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 450 days ago
8 / 5 / 10
K / D / A
58.1%
Kill participation
904.9
Damage / min
15,846g
509.2 gold / min
40
2 placed · 9 cleared
261
8.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryim Spec#NA1
Ornn · Top
1 / 6 / 14
48.4% KP
15,625
14.8% share
11,027g
204 CS · 6.6/m
NAgurin#EU1
Elise · Jungle
8 / 5 / 10
58.1% KP
28,156
26.7% share
15,846g
261 CS · 8.4/m
Epsilon#00000
Akshan · Mid
12 / 3 / 1
41.9% KP
26,849
25.5% share
17,813g
275 CS · 8.8/m
栗孓脑公#Cute
Tristana · ADC
8 / 6 / 12
64.5% KP
25,863
24.5% share
14,519g
225 CS · 7.2/m
Hiccup1357#duck
Lulu · Support
2 / 4 / 24
83.9% KP
8,953
8.5% share
9,811g
23 CS · 0.7/m
Red side
DefeatBIGRHINO#BIG
Nocturne · Top
9 / 7 / 8
70.8% KP
24,121
23% share
14,103g
198 CS · 6.4/m
Michael Johndan#NA1
Poppy · Jungle
6 / 7 / 9
62.5% KP
18,813
18% share
12,544g
183 CS · 5.9/m
IndifferentVibe#00000
Hwei · Mid
2 / 3 / 9
45.8% KP
25,957
24.8% share
10,777g
220 CS · 7.1/m
Born To Die#L ana
Draven · ADC
7 / 7 / 3
41.7% KP
26,046
24.9% share
15,453g
256 CS · 8.2/m
Shiro#6378
Nautilus · Support
0 / 7 / 15
62.5% KP
9,802
9.4% share
7,307g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
