Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 450 days ago
4 / 7 / 5
K / D / A
75%
Kill participation
605
Damage / min
9,193g
439.9 gold / min
15
8 placed · 1 cleared
136
6.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopo#NA1
Trundle · Top
2 / 10 / 0
16.7% KP
2,937
6.6% share
5,649g
107 CS · 5.1/m
NAgurin#EU1
Jarvan IV · Jungle
4 / 7 / 5
75% KP
12,645
28.5% share
9,193g
136 CS · 6.5/m
subversion#zzz
Xerath · Mid
3 / 5 / 4
58.3% KP
13,698
30.9% share
8,195g
174 CS · 8.3/m
Saico#Slide
Corki · ADC
3 / 4 / 5
66.7% KP
11,433
25.8% share
8,241g
176 CS · 8.4/m
monkey30000#Lyff
Alistar · Support
0 / 6 / 7
58.3% KP
3,612
8.1% share
4,891g
17 CS · 0.8/m
Red side
VictoryKnosis#εïз
Akali · Top
13 / 2 / 3
50% KP
27,381
32.9% share
12,323g
191 CS · 9.1/m
pucci goat#1234
Amumu · Jungle
0 / 2 / 13
40.6% KP
7,363
8.9% share
8,466g
154 CS · 7.4/m
ckreborn#pris
Orianna · Mid
4 / 1 / 14
56.3% KP
13,169
15.8% share
9,227g
143 CS · 6.8/m
samekosaba#ÒωÓ
Draven · ADC
13 / 3 / 3
50% KP
20,555
24.7% share
13,767g
200 CS · 9.6/m
bountyxd#777
Dr. Mundo · Support
2 / 4 / 11
40.6% KP
14,728
17.7% share
6,646g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
