Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 450 days ago
7 / 7 / 25
K / D / A
71.1%
Kill participation
968.4
Damage / min
14,013g
445.8 gold / min
22
13 placed · 2 cleared
175
5.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBerik#fish
Ambessa · Top
7 / 1 / 15
48.9% KP
30,293
21.3% share
14,829g
248 CS · 7.9/m
blaberfish2#NA1
Viego · Jungle
25 / 4 / 9
75.6% KP
43,215
30.4% share
19,236g
201 CS · 6.4/m
NAgurin#EU1
Karma · Mid
7 / 7 / 25
71.1% KP
30,439
21.4% share
14,013g
175 CS · 5.6/m
KaiGyt#0187
Senna · ADC
1 / 5 / 27
62.2% KP
22,704
16% share
11,875g
187 CS · 5.9/m
Kvothe#Fable
Twisted Fate · Support
5 / 9 / 23
62.2% KP
15,649
11% share
12,019g
56 CS · 1.8/m
Red side
Defeattree frog#100
Jax · Top
3 / 9 / 1
15.4% KP
17,668
14.4% share
10,102g
205 CS · 6.5/m
PATREON HUNCHO#heca
Hecarim · Jungle
7 / 6 / 6
50% KP
22,750
18.6% share
14,100g
263 CS · 8.4/m
always plan ahea#TLAPA
Azir · Mid
4 / 9 / 6
38.5% KP
31,503
25.7% share
12,944g
250 CS · 8/m
TNIAS#LYON
Ezreal · ADC
10 / 10 / 7
65.4% KP
38,798
31.7% share
14,528g
243 CS · 7.7/m
fromchina1#NA1
Nautilus · Support
2 / 12 / 17
73.1% KP
11,830
9.7% share
8,256g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
