Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 449 days ago
4 / 6 / 5
K / D / A
37.5%
Kill participation
466.9
Damage / min
13,396g
411.6 gold / min
27
12 placed · 3 cleared
248
7.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAatREuS#Sante
K'Sante · Top
6 / 1 / 7
41.9% KP
22,890
18.9% share
15,464g
249 CS · 7.6/m
Michael Johndan#NA1
Morgana · Jungle
5 / 6 / 10
48.4% KP
22,595
18.7% share
12,386g
218 CS · 6.7/m
東方树叶#UCL
Zoe · Mid
12 / 4 / 7
61.3% KP
36,728
30.4% share
14,472g
206 CS · 6.3/m
samekosaba#ÒωÓ
Jinx · ADC
6 / 12 / 11
54.8% KP
28,651
23.7% share
13,451g
210 CS · 6.5/m
Alex Blais#NA1
Karma · Support
2 / 1 / 20
71% KP
10,039
8.3% share
9,984g
37 CS · 1.1/m
Red side
DefeatGJONES#123
Gragas · Top
2 / 9 / 5
29.2% KP
13,436
14.9% share
10,422g
194 CS · 6/m
NAgurin#EU1
Nocturne · Jungle
4 / 6 / 5
37.5% KP
15,196
16.8% share
13,396g
248 CS · 7.6/m
ckreborn#pris
Orianna · Mid
3 / 5 / 5
33.3% KP
13,899
15.4% share
12,563g
224 CS · 6.9/m
ohbeevee#obv
Corki · ADC
8 / 5 / 8
66.7% KP
29,681
32.8% share
15,776g
271 CS · 8.3/m
ll DarkJak ll#GOD
Senna · Support
7 / 6 / 8
62.5% KP
18,204
20.1% share
10,630g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
