Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 449 days ago
8 / 3 / 8
K / D / A
53.3%
Kill participation
734.8
Damage / min
15,469g
504.7 gold / min
36
13 placed · 7 cleared
253
8.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat야스오 탑은 약하고 버프가 필#chama
Yasuo · Top
1 / 8 / 6
63.6% KP
22,145
31.8% share
12,097g
265 CS · 8.6/m
life is good#NA3
Xin Zhao · Jungle
7 / 6 / 3
90.9% KP
16,995
24.4% share
13,521g
221 CS · 7.2/m
dempsey#hope
Azir · Mid
1 / 6 / 1
18.2% KP
13,878
19.9% share
12,040g
300 CS · 9.8/m
Skyy#NA11
Senna · ADC
1 / 6 / 6
63.6% KP
11,569
16.6% share
10,688g
210 CS · 6.9/m
Afflictive#藍月なくる
Soraka · Support
1 / 4 / 8
81.8% KP
5,055
7.3% share
7,233g
36 CS · 1.2/m
Red side
Victoryohbeevee#obv
Malphite · Top
5 / 3 / 10
50% KP
23,813
22.5% share
13,584g
256 CS · 8.4/m
NAgurin#EU1
Nocturne · Jungle
8 / 3 / 8
53.3% KP
22,523
21.2% share
15,469g
253 CS · 8.3/m
struggler#heed
Orianna · Mid
6 / 1 / 12
60% KP
25,828
24.4% share
15,912g
269 CS · 8.8/m
Sushee#NA1
Tristana · ADC
11 / 2 / 3
46.7% KP
23,756
22.4% share
15,166g
246 CS · 8/m
Xuuka#1711
Nautilus · Support
0 / 2 / 16
53.3% KP
10,087
9.5% share
8,030g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
