Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 449 days ago
8 / 4 / 13
K / D / A
60%
Kill participation
899.5
Damage / min
15,405g
540.5 gold / min
16
8 placed · 1 cleared
247
8.7 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBerik#fish
Renekton · Top
7 / 7 / 2
47.4% KP
29,970
28.1% share
13,302g
222 CS · 7.8/m
Snowball#CEO
Nunu & Willump · Jungle
5 / 5 / 8
68.4% KP
16,827
15.8% share
10,897g
161 CS · 5.6/m
Webb#AsOne
Taliyah · Mid
2 / 5 / 6
42.1% KP
34,181
32% share
9,779g
221 CS · 7.8/m
test of time#0001
Lucian · ADC
3 / 9 / 4
36.8% KP
18,493
17.3% share
9,597g
192 CS · 6.7/m
Virtuosa#arkni
Rell · Support
2 / 9 / 10
63.2% KP
7,206
6.8% share
7,081g
22 CS · 0.8/m
Red side
VictoryThepobffs#TOP
Aatrox · Top
7 / 4 / 7
40% KP
22,442
20.6% share
11,874g
199 CS · 7/m
NAgurin#EU1
Nocturne · Jungle
8 / 4 / 13
60% KP
25,635
23.5% share
15,405g
247 CS · 8.7/m
MESSI BURGER#Verd
Tryndamere · Mid
3 / 4 / 4
20% KP
13,596
12.5% share
12,978g
246 CS · 8.6/m
Frigault#NA1
Cassiopeia · ADC
16 / 3 / 11
77.1% KP
34,589
31.7% share
15,442g
222 CS · 7.8/m
Aitsuki Nakuru#藍月なくる
Nautilus · Support
1 / 4 / 17
51.4% KP
12,906
11.8% share
8,169g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
