Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 449 days ago
5 / 7 / 13
K / D / A
66.7%
Kill participation
500.1
Damage / min
11,963g
410.4 gold / min
28
13 placed · 5 cleared
169
5.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLY Gakgos#F L Y
Aurora · Top
9 / 5 / 10
46.3% KP
36,656
29.6% share
15,393g
236 CS · 8.1/m
Andrew Barton#FLYGM
Mordekaiser · Jungle
5 / 2 / 3
19.5% KP
11,978
9.7% share
13,036g
241 CS · 8.3/m
C9 Loki#kr3
Yone · Mid
9 / 6 / 2
26.8% KP
21,809
17.6% share
13,871g
250 CS · 8.6/m
samekosaba#ÒωÓ
Yunara · ADC
10 / 7 / 12
53.7% KP
39,349
31.7% share
17,918g
252 CS · 8.6/m
tree frog#100
Pyke · Support
8 / 7 / 11
46.3% KP
14,250
11.5% share
10,848g
24 CS · 0.8/m
Red side
DefeatI will trade#NA1
Gwen · Top
6 / 9 / 2
29.6% KP
16,694
18.2% share
11,676g
202 CS · 6.9/m
NAgurin#EU1
Jarvan IV · Jungle
5 / 7 / 13
66.7% KP
14,578
15.9% share
11,963g
169 CS · 5.8/m
always plan ahea#TLAPA
Annie · Mid
6 / 7 / 7
48.1% KP
27,507
30% share
12,472g
216 CS · 7.4/m
Zven#KEKW1
Jinx · ADC
5 / 9 / 8
48.1% KP
18,473
20.1% share
13,563g
256 CS · 8.8/m
Aitsuki Nakuru#藍月なくる
Nautilus · Support
5 / 9 / 6
40.7% KP
14,540
15.8% share
8,801g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
