Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 447 days ago
8 / 6 / 8
K / D / A
38.1%
Kill participation
827
Damage / min
12,967g
474.7 gold / min
26
12 placed · 2 cleared
210
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKumo9#NA1
Riven · Top
4 / 5 / 5
36% KP
16,187
15.7% share
10,329g
186 CS · 6.8/m
winter#冬天是上帝
Trundle · Jungle
5 / 9 / 7
48% KP
15,770
15.3% share
11,786g
165 CS · 6/m
surveillance#00000
Hwei · Mid
4 / 5 / 8
48% KP
36,696
35.6% share
11,149g
235 CS · 8.6/m
2wfrevdxsc#NA1
Lucian · ADC
9 / 13 / 5
56% KP
23,072
22.4% share
11,201g
161 CS · 5.9/m
Raynarz#NA1
Karma · Support
3 / 10 / 13
64% KP
11,247
10.9% share
8,141g
28 CS · 1/m
Red side
VictoryTF Blade#133
Jax · Top
6 / 3 / 7
31% KP
20,976
18.5% share
12,259g
218 CS · 8/m
NAgurin#EU1
Nocturne · Jungle
8 / 6 / 8
38.1% KP
22,592
19.9% share
12,967g
210 CS · 7.7/m
jannaplayer202#yum
Orianna · Mid
8 / 4 / 17
59.5% KP
27,367
24.1% share
12,848g
175 CS · 6.4/m
THROW LORD#NA1
Sivir · ADC
16 / 4 / 10
61.9% KP
29,363
25.8% share
17,557g
237 CS · 8.7/m
bountyxd#777
Rell · Support
4 / 8 / 28
76.2% KP
13,324
11.7% share
10,294g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
