Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 447 days ago
12 / 1 / 6
K / D / A
69.2%
Kill participation
1,140.6
Damage / min
13,270g
601.4 gold / min
24
2 placed · 4 cleared
201
9.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysurveillance#00000
Nidalee · Top
8 / 2 / 6
53.8% KP
20,119
28.2% share
12,128g
168 CS · 7.6/m
NAgurin#EU1
Elise · Jungle
12 / 1 / 6
69.2% KP
25,169
35.3% share
13,270g
201 CS · 9.1/m
QWEQ#EQWQ
Qiyana · Mid
3 / 7 / 3
23.1% KP
9,629
13.5% share
8,902g
143 CS · 6.5/m
DZ Kisno#OQS
Sivir · ADC
3 / 2 / 8
42.3% KP
13,048
18.3% share
9,390g
204 CS · 9.2/m
Barbeau#NA1
Zilean · Support
0 / 3 / 16
61.5% KP
3,407
4.8% share
6,889g
27 CS · 1.2/m
Red side
DefeatKumo9#NA1
Akali · Top
2 / 6 / 1
20% KP
11,771
20.4% share
7,157g
131 CS · 5.9/m
Yamikaze#123
Nunu & Willump · Jungle
2 / 7 / 5
46.7% KP
6,069
10.5% share
8,225g
112 CS · 5.1/m
TNIAS#LYON
Corki · Mid
6 / 7 / 3
60% KP
24,161
41.9% share
10,448g
209 CS · 9.5/m
AD King#LYON
Ezreal · ADC
4 / 3 / 1
33.3% KP
11,776
20.4% share
10,734g
196 CS · 8.9/m
Karl the Cactus#NEEKO
Rell · Support
1 / 3 / 5
40% KP
3,882
6.7% share
5,898g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
