Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 447 days ago
8 / 4 / 10
K / D / A
64.3%
Kill participation
907.1
Damage / min
13,476g
501.6 gold / min
49
3 placed · 16 cleared
231
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKumo9#NA1
Renekton · Top
1 / 3 / 2
18.8% KP
12,310
19.1% share
10,376g
243 CS · 9/m
Jauny#2001
Ambessa · Jungle
4 / 9 / 6
62.5% KP
13,020
20.2% share
10,284g
155 CS · 5.8/m
Kanami#ahj
Viktor · Mid
7 / 5 / 2
56.3% KP
15,685
24.3% share
10,672g
196 CS · 7.3/m
Zelt#NA1
Kai'Sa · ADC
3 / 5 / 7
62.5% KP
15,593
24.2% share
12,103g
225 CS · 8.4/m
Xuuka#1711
Nautilus · Support
1 / 6 / 12
81.3% KP
7,902
12.2% share
7,019g
18 CS · 0.7/m
Red side
VictoryMySwordCrimson#2006
Jax · Top
4 / 1 / 4
28.6% KP
19,827
22.4% share
12,348g
238 CS · 8.9/m
NAgurin#EU1
Elise · Jungle
8 / 4 / 10
64.3% KP
24,371
27.6% share
13,476g
231 CS · 8.6/m
QWEQ#EQWQ
Qiyana · Mid
13 / 3 / 7
71.4% KP
23,647
26.8% share
14,765g
223 CS · 8.3/m
skyysailorr#NA1
Senna · ADC
3 / 2 / 18
75% KP
14,664
16.6% share
11,951g
210 CS · 7.8/m
Virtuosa#arkni
Maokai · Support
0 / 6 / 18
64.3% KP
5,864
6.6% share
7,524g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
