Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 447 days ago
8 / 8 / 14
K / D / A
57.9%
Kill participation
873.8
Damage / min
16,156g
472.2 gold / min
40
12 placed · 9 cleared
250
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjust a test#top
Shen · Top
3 / 6 / 19
57.9% KP
17,233
12.5% share
12,330g
168 CS · 4.9/m
NAgurin#EU1
Nocturne · Jungle
8 / 8 / 14
57.9% KP
29,899
21.7% share
16,156g
250 CS · 7.3/m
too digit iq#NA1
Orianna · Mid
4 / 8 / 14
47.4% KP
24,840
18% share
13,408g
220 CS · 6.4/m
Cody Sun#Ora
Yunara · ADC
13 / 3 / 3
42.1% KP
37,236
27% share
19,543g
352 CS · 10.3/m
Busio JNG#NA1
LeBlanc · Support
10 / 3 / 12
57.9% KP
28,883
20.9% share
13,688g
49 CS · 1.4/m
Red side
DefeatFLY Gakgos#F L Y
Aurora · Top
3 / 9 / 3
21.4% KP
27,992
25.2% share
13,111g
245 CS · 7.2/m
Trailblaze#Rails
Ambessa · Jungle
6 / 7 / 7
46.4% KP
22,650
20.4% share
13,863g
246 CS · 7.2/m
Castorice#Reap
Vladimir · Mid
12 / 5 / 8
71.4% KP
37,647
33.8% share
17,780g
303 CS · 8.9/m
vlone#NA3
Jinx · ADC
1 / 11 / 10
39.3% KP
12,193
11% share
11,034g
194 CS · 5.7/m
Werry#NA1
Pyke · Support
6 / 6 / 13
67.9% KP
10,809
9.7% share
11,453g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
