Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 285 days ago
2 / 4 / 8
K / D / A
38.5%
Kill participation
526.8
Damage / min
13,054g
457 gold / min
30
3 placed · 10 cleared
273
9.6 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCozy#0122
Ambessa · Top
1 / 4 / 1
7.7% KP
11,285
13.2% share
10,255g
232 CS · 8.1/m
NAgurin#EU1
Elise · Jungle
2 / 4 / 8
38.5% KP
15,048
17.6% share
13,054g
273 CS · 9.6/m
타운이에유#T0WN
Kassadin · Mid
5 / 3 / 5
38.5% KP
18,223
21.3% share
12,983g
264 CS · 9.2/m
hellaJonnaspicy#420
Vayne · ADC
14 / 0 / 4
69.2% KP
33,458
39.2% share
18,954g
254 CS · 8.9/m
Ceos#SRE
Braum · Support
4 / 4 / 18
84.6% KP
7,408
8.7% share
9,930g
16 CS · 0.6/m
Red side
Defeatwhite space#kimmy
Rumble · Top
1 / 4 / 8
60% KP
24,497
29.4% share
11,003g
245 CS · 8.6/m
UNEMPLOYED UNC#000
Viego · Jungle
9 / 4 / 3
80% KP
15,795
19% share
12,597g
180 CS · 6.3/m
cant type#1998
Ryze · Mid
3 / 3 / 5
53.3% KP
17,458
20.9% share
12,594g
322 CS · 11.3/m
DRPEPPERBACKSHOT#我爱我的狗
Draven · ADC
2 / 6 / 5
46.7% KP
19,855
23.8% share
12,496g
260 CS · 9.1/m
failure adc#NA1
Nautilus · Support
0 / 9 / 7
46.7% KP
5,735
6.9% share
6,620g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
