Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 283 days ago
6 / 1 / 7
K / D / A
68.4%
Kill participation
728.2
Damage / min
12,098g
515.5 gold / min
19
2 placed · 3 cleared
204
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathagoromo chalk#NA1
Ornn · Top
2 / 6 / 0
22.2% KP
11,790
23.4% share
7,424g
142 CS · 6.1/m
Sneewo#NA1
Hecarim · Jungle
2 / 5 / 3
55.6% KP
8,897
17.7% share
9,572g
184 CS · 7.8/m
조사병단#신조바쳐라
Akali · Mid
4 / 3 / 0
44.4% KP
13,600
27% share
10,129g
218 CS · 9.3/m
Slick#ttv
Jhin · ADC
1 / 2 / 2
33.3% KP
9,743
19.4% share
9,230g
201 CS · 8.6/m
프리미#유 쥬
Karma · Support
0 / 3 / 3
33.3% KP
6,293
12.5% share
5,644g
30 CS · 1.3/m
Red side
VictoryConflict Averse#Coyuh
Shen · Top
5 / 2 / 6
57.9% KP
19,745
26.4% share
11,304g
171 CS · 7.3/m
NAgurin#EU1
Elise · Jungle
6 / 1 / 7
68.4% KP
17,088
22.8% share
12,098g
204 CS · 8.7/m
Gali#Chill
Viktor · Mid
4 / 3 / 6
52.6% KP
17,599
23.5% share
9,865g
200 CS · 8.5/m
PSI Hoàng Tử C1#1997
Sivir · ADC
3 / 1 / 5
42.1% KP
16,554
22.1% share
11,970g
243 CS · 10.4/m
Celend#NA1
Janna · Support
1 / 2 / 11
63.2% KP
3,924
5.2% share
7,489g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
