Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 26 days ago
14 / 3 / 8
K / D / A
75.9%
Kill participation
1,357.3
Damage / min
16,466g
706.2 gold / min
25
3 placed · 3 cleared
241
10.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySquishy#moke
Yone · Top
6 / 4 / 5
37.9% KP
20,571
23.6% share
10,977g
194 CS · 8.3/m
NAgurin#EU1
Elise · Jungle
14 / 3 / 8
75.9% KP
31,647
36.3% share
16,466g
241 CS · 10.3/m
TSM CHRIS HANSEN#flip
Quinn · Mid
6 / 8 / 11
58.6% KP
20,827
23.9% share
10,653g
151 CS · 6.5/m
tawshi#NA1
Lux · ADC
2 / 2 / 7
31% KP
10,902
12.5% share
10,804g
214 CS · 9.2/m
Eiyad#000
Braum · Support
1 / 2 / 8
31% KP
3,135
3.6% share
6,866g
30 CS · 1.3/m
Red side
Defeatwoshinidie#67890
Camille · Top
3 / 9 / 3
31.6% KP
16,395
26.7% share
7,701g
149 CS · 6.4/m
end sky II#999
Wukong · Jungle
2 / 9 / 12
73.7% KP
9,366
15.3% share
8,306g
123 CS · 5.3/m
Tyler#7777
Akali · Mid
11 / 7 / 1
63.2% KP
21,656
35.3% share
12,037g
190 CS · 8.1/m
Sentrill#Emmy
Jhin · ADC
3 / 2 / 5
42.1% KP
10,463
17.1% share
9,505g
201 CS · 8.6/m
Yume#Sushi
Janna · Support
0 / 3 / 11
57.9% KP
3,423
5.6% share
5,749g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
